This section assumes that you're using the option "Customizing Your Origin" rules presented in Tasha's Cauldron of Everything. +2 wis, +1 con, and flight. When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its pieces across the multiverse. The eldest acts as leader with the support of a shaman. Fighters really like races with a great stat line and few frills, so the Aarakocra is a great fit. Their only remaining settlement lies on the slopes of the Star Mounts’ southernmost mountains. Size. Ages: 14 years and up ... Book Depository Books With Free Delivery Worldwide: Box Office Mojo Find Movie Box Office Data: ComiXology Thousands of … After all, who owns the sky? It is in D&D version 5 where they were changed to have separate arms/wings. To use this speed, you can’t be wearing medium or heavy armor. In many encounters, it's a guaranteed win condition. They can spend hours in the air, and some go as long as days, locking their wings in place and letting the thermals hold them aloft. For this reason, it takes an exceptional circumstance for an aarakocra to leave his or her tribe and undertake the adventurer’s life. +2 cha, +1 con, and flight. +2 str, +1 con, and flight. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound people forced to live and toil on the ground. They're the first playable race with flight. I mostly just want to call out Mobile. The official art (above), shows them to have 2 arms, 2 legs, and 2 wings. Per latest, 5e, rules, they have arms as well, though with fewer fingers than humans do. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider. Oh, and you get a Dexterity increase. Aarakocra display many of the same mannerisms as ordinary birds. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. Flight is always great, but barbarian is a poor choice for aarakocra. The idea of ownership baffles most aarakocra. Cobalt.StickyElement.initialize($('.sidebar-menu')); It says they can fly for days or months, do they sleep while flying? When interacting with other races, aarakocra may use nicknames gained from people they meet or shortened forms of their full names. All aarakocra have a very large pair of wings jutting from their backs, which give them the gift of natural flight. Most aarakocra are good and rarely choose sides when it comes to law and chaos. Alignment. Those that do are usually rangers or fighters, constantly patrolling for outside threats. I dont understand how this gets an 18 AC... Dexterity modifier bonus, as you mentioned, which means you have 20 Dex: 5. Sign in and there is no mention of weapon proficiency. Proficient with unarmed strikes, which deal 1d4 slashing damage Monks with this race are AMAZING! My thoughts exactly, great Ranger material. The Aarakocra word for gargoyle is loosely translated as “flying rock,” and battles between aarakocra and gargoyles have raged across the Elemental Planes of Earth and Air, occasionally spilling into a world on the Material Plane. Aarakocra are anthropomorphic birds of prey with both a set of enormous wings, and a set of arms and powerful legs. Feathers cover their bodies. However, the skeletal structure of the aarakocra makes them far more prone to broken bones than other humanoid races. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Many aarakocra aren’t even native to the Material Plane. To summarize: Aarakocra can fly directly above most of the monster manual and kill the monster regardless of CR solely because they can fly. +2 dex, +1 con or wis, and flight. Mechanically, Aarakocra are frustratingly bland. Size. Sign in. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Your size is Medium. //param[str](optional) css selector to search for headings in All exciting stuff.Mechanically, Aarakocra are frustratingly bland. A few find their way to such a world through portals on their own plane and establish nests in high mountains or in the canopies of old forests. // ]]>. Aarakocra Backgrounds. Flight means that you don't need to spend your limited wild shape uses to turn into a bird, so you can save them for more useful things like fighting. Many aarakocra aren’t even native to the Material Plane. Aarakocra (ee .3) STR DEX CON INT WIS CHA — +2 — — +1 — Size Speed Medium 25 ft Walking 50 ft Flying Languages Common, Aarakocra, Auran Flight. The listing from DnDBeyond is the only one that is officially supported. +2 int, +1 con, and flight in up to medium armor. From below, aarakocra look much like large birds. The thing haunting him was a pig named Ronald…. So, no, the aarakocra (also Winged Tieflings) aren’t legal for the adventurers league play. Two other circumstances might call an aarakocra to adventure. Dexterity and flight line up perfectly, and flight is a massive boon for a class that's almost completely locked into melee combat. Even in enclosed spaces like a dungeon, a high ceiling can easily put the flying creature well out of their enemies' reach. Carefully consider the consequences of expanding the list. Please enable JavaScript to get the best experience from this site. Book illustrations, trading cards, miniatures, anytime monsters are involved, Christopher is interested. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. They hail from a world beyond—from the boundless vistas of the Elemental Plane of Air. Flight can be really great for a bard that plans to use weapons like a Valor or Swords, but that's the only thing that the Aarakocra brings to the bard. Aside from flight, the Aarakocra brings nothing to the Wizard. Even when perched on a high branch or at rest in their mountaintop homes, they appear alert, with eyes moving and bodies ready to take flight. No fun active abilities, no proficiencies, nothing. Plus, they have a bit of a “vision quest” edge to them, too, as the toughest aarakocra warriors are selected to seek out the Rod of … Aside from flight, the Aarakocra brings nothing to the Sorcerer. Tyranny of Dragons - Aarakocra. Melee hexblades should look elsewhere. Your opponent would have to roll 18 at least on attack rolls in order to land a hit on you. Other options New and used from $12.64. A cute touch in Legend of Zelda: Breath of the Wild was that the in the clan of Rito (birdfolk), all the main people were traditional birds while their clan leader was a giant owl. [b]Dive Attack. Aarakocra 5e is anthropomorphic birds of the game with both a set of huge feathers and a set of arms and powerful legs. Birthplace Aarakocra 5E mostly live only on the elemental plane of air, this Bird which can […] Free flight saves you a precious spell known and keeps you at a safe distance right from level 1. Aside from flight, the Aarakocra brings nothing to the Warlock. Compared to humans, aarakocra don’t usually live longer than 30 years. To watch for ongoing updates, please follow me on Twitter. Standing upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons. Most aarakocra are good and rarely choose sides when it comes to law and chaos. I’ve never used aarakocra in my campaigns. Only 1 left in stock - order soon. I personally love the aarakocra as a race in D&D; they have such an interesting difference from other material planar races. Aarakocra are about 5 feet tall. Recovering the pieces means gaining honor and esteem in the eyes of the vaati who forged it and could possibly restore a powerful weapon for defense against the agents of elemental evil. Backgrounds that are most appropriate for the aarakocra include the outlander, the hermit, and the sage. If you use the Customizing Your Origins optional rules to rearrange the ability increases, that's a great starting point for nearly any class. [/b] If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 ([1d6]) damage to the target. Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts within the High Forest, in the Storm Horns in Cormyr, in the Cloven Mountains on the Vilhon Reach, and in the Mistcliffs in Chult. The small colonies of aarakocra that exist are usually insular and remote, and few aarakocra live away from their roosts; no more than a few dozen aarakocra … But the description only mentions one form of attack TALONS - ie Feet. A fantastic solution for melee builds that don't want to give up the advantages of flight whenever they get into melee. An aarakocra of either gender may have one of these short names: Aera, Aial, Aur, Deekek, Errk, Heehk, Ikki, Kleeck, Oorr, Ouss, Quaf, Quierk, Salleek, Urreek, or Zeed. Grab a bow and go nuts. DnD 5e Races and Subraces.pdf - Google Drive. You could build a Charisma-heavy build thanks to Fighting Style (Blessed Warrior) to build around cantrips and spellcasting, but at that point why not just play a cleric or a divine soul sorcerer? $24.99 $ 24. So I read that they DO NOT HAVE ARMS and so the art image must be wrong! The Aarakocra's flight speed is affected by Unarmored Movement, so your already impressive 50 ft. flight speed continues to improve as you gain levels, making an Aarakocra monk among the fastest creatures in the game (at least in terms of speed; actual maximum movement gets messy). As with much of their speech, aarakocra names include clicks, trills, and whistles to the point that other peoples have a difficult time pronouncing them. Halfway along the edge of each wing was a hand with three human-sized fingers and an opposable thumb. Their flight speed gets ridiculously good; no one escapes from them! Only one of those is an official source. Their heads complete the avian appearance, being something like a parrot or eagle with distinct tribal variations. Confinement terrifies the aarakocra. Aarakocra did a lot of things first. One of my players made an Aarakocra named Edgar that had the Haunted One background. They made it into AD&D 2nd edition in the Monstrous Compendium Volume 2 in 1989, and from there into the Monstrous Manual in 1993. Dexterity will help fill out your AC in druid-friendly armor, and Wisdom will help with your spells. +2 dex, +1 con, and flight. Unfortunately Mobile increases your "speed" which means that it only increases your land speed. Your Dexterity score increases by 2, and your Wisdom score increases by 1. Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Before we look at class options, I want to take a moment to explain exactly why flight is such a big deal. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. They are fastidious about their plumage, frequently tending their feathers, cleaning and scratching away any tiny passengers they might have picked up. Perhaps most prominently, they have wings in place of arms. Judging by the fluff, they come off as a spiritual, noble race of humanoids, kinda like native Americans, especially from Central and South America, mixed with paladins. Better still, your flight speed is affected by Unarmored Movement, so your already impressive 50 ft. flight speed continues to improve as you gain levels, making an Aarakocra monk among the fastest creatures in the game (at least in terms of speed; actual maximum movement gets messy). [CDATA[ +2 cha, +1 con, and flight. They're the first playable race in 5e that could be considered an anthromorph (an animal person). Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. The flyer can easily chase enemies around above ground and wear them down while safely well out of the defender's range unless the defender can also fly. Talons. Aside from that, the only thing they really get is the flying speed, which yeah, flying is great, but a.) Being locked into melee can be a problem since it reduces the benefits of flight, but you can spend Ki to Disengage and fly out of range whenever you feel the need, or you could try to get the Mobile feat. Free flight saves you limited resources, and keeps any non-melee build at a safe distance. Hit: 4 slashing damage. Go for a caster domain and remain safely out of range while raining divine wrath on your enemies. Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air. Despite this blandness, Aarakocra are extremely powerful for a variety of builds. Once tribes of aarakocra settle in an area, they share a hunting territory that extends across an area up to 100 miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce. Cannot be wearing Medium or Heavy armor. Armed with a ranged weapon and sufficient ammunition (or a good cantrip like Eldritch Blast), a flying humanoid can eventually kill anything that can't find a way to get full cover. Aarakocra have a humanoid body shape, though with many avian qualities, such as feathers, talons, and a beak. They re… They're the first entry in the Monster Manual. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves back into the air. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few aarakocra can withstand. 99. Aarakocra on that plane might leave their colonies to lend aid to other humanoids committed to fighting earth cults and thwarting their efforts. This PDF comes with the following: 5 subraces of the Aarakocra; 15 Racial & Subracial Feats; Player and DM advice and suggestions on removing flight, and flightless options. Their plumage typically denotes membership in a tribe. So it was neat to learn a little more about them and come up with some relevant variations. Alignment. Most creatures in the monster manual lack a method to counter the simple issue of an enemy being 5 feet too high for the monster to attack them. They get ability score increases, flight, and talons. Once airborne, an aarakocra leaves the sky with reluctance. Accident might also send a nest of aarakocra tumbling into a world on that plane. This site works best with JavaScript enabled. The Aarakocra works really well as a druid. They’re neutral good, so they make sure to fight evil anywhere and everywhere the find it. Thingiverse is a universe of things. Females have more subdued colors, usually brown or gray. One of my favourite NPCs i made is an aarakocra, it's just a gorgeous race that seem otherworldly and i had fun making a character that was an gang in the poor area of a town during an arc in my campaign. ©2020 Wizards. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. Typically, a name has two to four syllables with the sounds acting as connectors. Flight is a fantastic tool for a class so dependent on surprise. The emphasis on remaining in melee combat takes away the aarakocra's biggest advantage: mobility. Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. +2 dex, +1 whatever else you need, and flight. 2 Q: What book is aarakocra in 5e? Please check "Last Updated" date below the title of each page. AARAKOCRA IN THE FORGOTTEN REALMS Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts within the High Forest, in the Storm Horns in Cormyr, in the Cloven Mountains on the Vilhon Reach, and in the Mistcliffs in Chult. Aarakocras resembled humanoid birds. Examine the assassin, blackguard, and ranger spells in this book for likely additions to the mortal hunter’s spell … Sure, there are less places to hide in the air, but you can easily avoid things like pressure plates, trip wires, and leaving footprints by flying. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. The hands could not grasp while flying, but they were nearly as useful as human hands when an aarakocra was perched and its wings folded back. Most aarakocra are good and rarely choose sides when it comes to law and chaos. They have three-fingered hands, about halfway along the length of the wing, and the rest of the wing is made of an elongated fourth finger, something like the wings of a pterodactyl. The small colonies of aarakocra are insular and remote, and few aarakocra live away from their roosts. You can speak, read, and write Common, Aarakocra, and Auran. Aarakocra live in tribes high in the sky, and make their homes mostly in tall tree tops on high mountain peaks. That's all. Shiny, glittering objects catch their eyes. They are immigrants, Most recently, he has been focusing on building a world first envisioned twenty-two years ago. Your talons are natural weapons, which you can use to make unarmed strikes. +2 cha, +1 dex or con, and flight. Elemental Evil Player's Companion. Those colonies established in the Star Mounts, closest to the Dessarin Valley, were ever a secretive and guarded people, only spotted during their flights over the High Forest. $3.70 shipping. In older versions, Aarakocra's wings and arms were the same appendage. An aarakocra who spends years among other races can learn to inhibit these impulses. //param[str](optional) css selector(s) to ignore Aarakocra 5E which live in high mountains and mostly they are seen only in the top tall trees they are also called as bird folk. Dexterity and a bit of Wisdom are great for a lightly-armored Cleric, and flight is always fantastic. No fun active abilities, no proficiencies, nothing. Second, aarakocra are sworn foes of elemental earth, in particular the gargoyles that serve Ogrémoch, the Prince of Earth. Move in to attack, then fly away with your 50 ft. fly speed. Aarakocra are about 5 feet tall. Love playing a duel fighter as this race. Aarakocra Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Talon. Aarakocra also were in famous loving flirts, … Compared to humans, aarakocra don’t usually live longer than 30 years. 3 Q: What Do Aarakocra look like? Aarakocra can be drawn into the Material Plane, sometimes to pursue enemies or thwart their foes’ designs there. All exciting stuff. +2 int, +1 con, and flight. Javelin. They hail from a world beyond — from the boundless vistas of the Elemental Plane of Air. Mortal Hunter (Book of Vile Darkness): The mortal hunters’s spell list is intentionally narrow. Aarakocra in 5e have a flying speed of 50 feet. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic. Please be patient while these changes are made. As a result, aarakocra who have little interaction with other people might be a nuisance as they drop from the sky to snatch livestock or plunder harvests for fruits and grains. Likely an even better option for aarakocra archers than the Fighter, the Ranger makes good use of both of the Aarakocra's ability score increases, and still gets the Archery fighting style to capitalize on the Aarakocra's superior mobility at range. You play an Aarakocra either because you want to be a flying bird person or because you want flight at first level and don't particularly care where it comes from. A freaking flying wizard!!!!! Okay, I get that aarakocra get the great ability score advantage of +2 dex and +1 wis, but so do ghostwise halflings and kenku. can aarakocra look like owls or are they strictly parrot or eagle like? Flight solves a lot of problems for fighters since they typically need to rely on party members or magic items whenever an enemy is out of reach. Standing upright, Aarakocra may reach 7 feet tall. What about using this race as a wizard? Avian aarakocra 5e book, being something like a parrot or eagle like do n't want to take moment. 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