Mark of Handling: Awaken 1/day or summon nature's ally VI 1/day. They oversee the Lightning Rails, guide caravans, and otherwise act as couriers, capitalizing on their ability to move quickly. Mark of Passage: Greater teleport 1/day. The increased speed won't really change anything unless you're doing it for flavour (where the PC is the fastest runner of the group) if you're not tracking distance very closely. In the world of Eberron, each mark is tied to specific bloodlines. There are many different types of creatures that call the wondrous, fantastical lands of D&D home. While teleportation is one of their specialties, they also lead caravans as guides and oversee the use of the Lightning Rail, built by House Cannith. The families that carry these marks joined together to form the Dragonmarked Houses, powerful forces that dominate different industries. The mark is a source of magical power and enhances the bearer’s ability to perform certain tasks. These creatures vary wildly from your plain old humans to ax swinging Orcs to experimental creatures that have been fused together by magic. 1st: Expeditious Retreat, Jump. Mark of Sentinel: Mind blank 1/day. The mark would be equivelant to a aberrant mark since it appeared on the wrong race, the house that controlled the mark would hunt down the PC so they could try and figure out how this happened, the Chamber would be interested in this random occurance and whether or not that had some impact on the prophecy, so on and so forth. Dragonmarked (Mark of Passage) (Eberron: Last War; based off WGtE) The Mark of Passage governs motion, allowing its bearer to move with uncanny speed. Mark of Passage (Human), +2 Dex +1 any. With the Mythic Odysseys of Theros releasing for D&D 5E, there are a lot of reasons to be excited. The Mark of Passage rules the Courier’s Guild, and that in turn is run by House Orien. House: The humans of House Orien are the bearers of the Mark of Passage. The Mark of Passage bestows magical powers related to transportation and teleportation. They control a worldwide Couriers Guild that uses its powers to carry parcels, messages, and people over great distances instantaneously—for a … 2nd: Misty Step, Pass Without Trace. The bearer of the mark can even slip through space in the blink of an eye. With one of the most interesting and important systems to learn involving the new Gods and Piety mechanics. They are the go-to people when you must move yourself or cargo over great distance in little time. Mark of Making: True creation 1/day. What is a Race in DnD 5e? One of the most powerful features of the built in 5e ruleset is effects. Mark of Healing: Mass heal 1/day. Dragonmarked (Mark of Sentinel) (Eberron: Last War; based off WGtE) The Mark of Sentinel warns and protects. With an increase to Dexterity … And move quickly they do. Mark of Scribing: Symbol of death 1/day. 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